Since PowerVR SDK 4.x is implemented using C++11, it seems we are stuck on 3.x branch. Now we use PVR 3.4 for models parsing, but there are lots of issues while converting our fbx, maya or blender models to POD – wrong mesh-texture bindings, missing animations, library segfaults when GetBoneWorldMatrix called, etc. Are models converted with 4.x tools compatible with 3.x sdk? Is there any “stable” conversion pipeline or conversion guide (FAQ) to make arbitrary model work with PVR 3.x?

Please help.
I didn't find the right solution from the Internet.

Auto Loan Marketing Examples